How the realm works
Defeat monsters and hostile heroes to earn experience. Every level grants one talent point. Loot improves your Power; Echo Shards enchant earned equipment. A run lasts 20 minutes, then heroes, monsters, chests, levels and run loot reset.
Click an enemy to select it. Attacks respect range and line of sight. Rare, Elite and Boss enemies are tougher and have better—but deliberately uncommon—drops.
Classes
Warrior — durable melee fighter. Charge sprints to a selected target, stuns and interrupts it. Reflect returns all incoming damage for 3 seconds.
Mage — long-range caster. Mage casting ranges are doubled. Teleport blinks up to 25m; Freezing locks nearby hostile heroes and monsters for 3 seconds.
Monsters & zones
Greenway Fields (Lv 1–3), Ruined Crossroads (Lv 3–6), Emberfall Ridge (Lv 5–8), Moonwell Hollow (Lv 7–10), Echoing Caverns (Lv 12–14), and Titan Peaks (Lv 14–16).
☠ Cave Trolls and Mountain Titans are group bosses marked by a boss aura. Bring at least two heroes; they reward better Unique gear and Echo Shards.
Talents, gear & chat
Open ✦ to spend one point earned at each level. The same panel enchants equipped earned gear when you own enough Echo Shards. Stronger enchants add more Power and a brighter glow.
Open ☷ for the monster and item catalog, including 3D rotatable previews, power, sources and drop chances. World chat restores its last 20 messages when you enter. Hero kills are announced with both names and levels.